Guild Wars 2 had a pretty tall order to fill when it was released. It sought to alter up the MMO formula once & for all, and in spite of the truth that I wasn't a fan of the original Guild Wars, I think it succeeded in spades.
Nonetheless, the genuine test is sales, and ArenaNet succeeded in that regard -- they've just informed us that Guild Wars 2 has broken the three million sales mark. To celebrate, game director Colin Johanson explains that ArenaNet is far from done with Guild Wars two, and describes a number of updates in this 2013 content preview video.
The entire "pay in the beginning to get in, then it's zero cost" factor seems to be working out for them. Honestly, it's a awesome procedure for me, as I are inclined to play other subscription based MMOs off & on, however I'm relentlessly able to jump back into Guild Wars 2 whenever I want, even if it is just for a number of days a month.
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