On 08.28.2012 Guild Wars 2 celebrates its official release. The MMORPG is not on a subscription model. To get the benefit of all content, simply purchase the full version is needed. In an interview with Chris Lye polygon, Global Brand Manager at ArenaNet talking now about why he believes that subscription fees are more harmful today for an MMO.
Still, many developers put in their MMOs on a subscription model. Lye is of the opinion that this particular model at the present time the success of a new MMO more harm than is beneficial. He could certainly understand mentally why MMO developers prefer the subscription model would. The development of guild wars 2 gold such a game is risky enough, many would not want to jeopardize the risk by a completely new business model.
Lye is of the opinion that any developer would have to think in this day and age, if a subscription model really is the best for the game. He thought that this was incorrect in many cases. Although money is still with subscription games to make, but also companies like Blizzard and Bioware would become the impact of market changes by declining subscriber numbers and redundancies necessary to get to feel.
Many players would no longer be trapped in a subscription model will, buy guild wars 2 gold but rather an "a la carte" model of desire, where they pay for what they like. This was a matter, however, still a relatively experimental business model, which was still in transition.
Many publishers were set to cover costs on micro-transactions, which, according to Lye is not the solution to all problems. A large part of the players would probably never pay for micro-transactions, which would respect the developers. These players would give the game but a value, they are by their characters in the game, form groups, set up guilds and be a part of the social fabric would. Therefore, we must continuously update both the paying and non paying players group are available.
Lye is of the opinion that the move away from the subscription model is the future, however, could not have only positive effects. At ArenaNet we have quite concerned that a abofreie environment would mean that the community is difficult to monitor. "Small games with small communities are easier to control and generally civilized," says Lye.
The more a title is to become a blockbuster, the more likely it is that more people would come, you can not always control moderate and. We expect that the Guild Wars 2 community will significantly larger than that of the previous title, which makes it even more relevant concerns. However, it is still too early to make a judgment about it. You'll see the thing anyway and wanted to ensure that you get up in Guild Wars 2 is a healthy and helpful community. The full interview you can read on The Verge.
What do you think? Games are actually an extension of subscription model, or can they keep it in the future?
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